Chapter Summary

Chapter 11:  Turn Theory (119 pages)

 

This chapter continues Chapter 10's emphasis on multi-street planning with an emphasis on flop-turn transition lines such as double barrel bluffs and semi-bluffs, floats, and delayed continuations betting.

 

It includes a detailed analysis of turn texture that builds from the flop texture analysis in Chapters 2 and 8 and is organized into several sections that cover different flop-turn texture shifts.

 

It also includes discussion of turn-river transition concepts which build from the two-street games studied in Chapters 5 and 6.

Modules

Module 11A:  Turn Texture (30 pages)

 

This module extends the work of Chapters 2 and 8 and categorizes all the possible turns.  

 

It emphasizes two major types of turns - non-pairing turn cards generally make unpaired boards more dynamic than they were on the flop.  Meanwhile there are more (static) flush and paired boards on the turn than there were on the flop.    

 

To view the first page of Module 11A, click here.

Module 11B:  Major Turn Concepts (30 pages)

 

This module addresses the importance of the turn SPR, bet sizing, and range balance in determining strategies.  

 

It also introduces the comcept of the flop-turn texture shift, describes the main shifts, and begins to cover their strategic importance.

 

To view the first page of Module 11B, click here.

Module 11C:  Recommendations - Texture Shift Groups 1-3 (35 pages)

 

This module covers play recommendations on three of the categories of texture shift - unpaired flop --> dynamic turn, unpaired flop --> semi-dynamic turn, and unpaired flop --> possible flush turn. 

 

Each of the texture shift categories is broken down into several specific cases.

 

To view the first page of Module 11C, click here.

Module 11D: Recommendations - Texture Shift Groups 4-6 (24 pages)

 

This module covers play recommendations on three of the categories of texture shift - unpaired flop --> paired turn, monotone flop --> unpaired turn, and paired flop --> paired turn. 

 

Each of the texture shift categories is broken down into several specific cases.

 

To view the first page of Module 11D, click here.

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