Chapter Summary

Chapter 12:  River Theory (74 pages)

 

This chapter examines the significance of the fact that on the river hand values are static (no more semi-bluffing) and options are limited (no more multi-street contingency plans).  

 

A major component of the chapter is a series of hand-reading case studies which demonstrate how to use the theoretical framework from Volume 1 along with previous actions and game dynamic to deconstruct our range and our opponent's.

 

It also includes a section reviewing game theory concepts which show how to use that information to determine value-betting, bluffing, and bluff-catching frequencies and ranges.

Modules

Module 12A:  Major Concepts and Game Theory (11 pages)

 

This module introduces the key ways the river is fundamentally different from the earlier streets.  

 

It also contains a review of the game theory material from Chapter 6, includng a card removal case study and an analysis of range elasticity and exploitive strategies.

 

To view the first page of Module 12A, click here.

Module 12B: The River Decision Process (42 pages)

 

This module introduces a six-step process that takes one through a river decision.  It goes in detail through the first three - Analyze the Texture, Analyze the Action, and Analyze the Ranges.  

 

It emphasizes considering river texture and hand ranges in the context of the flop-turn-river transitions that brought the hand to the river.

 

To view the first page of Module 12B, click here.

Module 12C:  River Examples (21 pages)

 

This module uses a series of examples to develop the final three steps in the River Decision Process - Narrow the Focus (What Hands Matter?), Reevaluate the Opponent, and Bet Sizing.  

 

To view the first page of Module 12C, click here.

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