ADVANCED PLO THEORY
Chapter Summary
Chapter 12: River Theory (74 pages)
This chapter examines the significance of the fact that on the river hand values are static (no more semi-bluffing) and options are limited (no more multi-street contingency plans).
A major component of the chapter is a series of hand-reading case studies which demonstrate how to use the theoretical framework from Volume 1 along with previous actions and game dynamic to deconstruct our range and our opponent's.
It also includes a section reviewing game theory concepts which show how to use that information to determine value-betting, bluffing, and bluff-catching frequencies and ranges.
Modules
Module 12A: Major Concepts and Game Theory (11 pages)
This module introduces the key ways the river is fundamentally different from the earlier streets.
It also contains a review of the game theory material from Chapter 6, includng a card removal case study and an analysis of range elasticity and exploitive strategies.
To view the first page of Module 12A, click here.
Module 12B: The River Decision Process (42 pages)
This module introduces a six-step process that takes one through a river decision. It goes in detail through the first three - Analyze the Texture, Analyze the Action, and Analyze the Ranges.
It emphasizes considering river texture and hand ranges in the context of the flop-turn-river transitions that brought the hand to the river.
To view the first page of Module 12B, click here.
Module 12C: River Examples (21 pages)
This module uses a series of examples to develop the final three steps in the River Decision Process - Narrow the Focus (What Hands Matter?), Reevaluate the Opponent, and Bet Sizing.
To view the first page of Module 12C, click here.